Entering the chapter…
The Dark Wanderer
The hunt spans a world. Pursue the Dark Wanderer east across Sanctuary — from the rogue monastery to the deserts of Lut Gholein and the jungles of Kurast — as he frees his brothers and the Three reunite.
The Dark Wanderer leaves ruin in his wake, drawing the corruption of the Prime Evils behind him. A new band of heroes takes up the pursuit, breaking the sieges of Andariel and Duriel and shattering Mephisto in the heart of corrupted Kurast.
The chase ends at the gates of Hell and, beyond them, the Worldstone — where Diablo and Baal wait. The gold standard of the action-RPG, and the loot grind by which all others are measured.